Mudman is a large and difficult MBF21-compatible (-cl 21) swamp-themed map that makes extensive use of Boom's friction sectors in combat setups. Here is a brief rundown of the difficulties (in short, HMP recommended):|
UV - Highly punishing (by my standards) encounters with slight ammo starvation in places and less health. May require some grinding.
HMP - More lenient than UV, with more resources and powerups. Fights play out mostly the same as UV, but with more room for error. I recommend this difficulty for a first playthrough
HNTR - Very forgiving with more fodder to blast through. Should be a walk in the park.
*Cyberdemon hp reduced to 1500
Ola Björling (Ukiro) for Otex Additional textures from aa-tex.wad Tree sprites by elend CarmeloSantos, Skraegorn and Stargazer for playtesting and feedback Not Jabba and Maribo for additional suggestions Full credits in a lump in the wad|
New from scratch + small texture modifications|
about 5 months|
Ultimate doom builder, SLADE, GIMP|
Performance issues on software rendering, opengl rendering is recommended|