The marine is back to the New World. But now,
you were captured by enemies. You'll start on a prision.
Advancing, you'll see some of the best atmospheres made
by me. The final objective is waste an ancient temple
that brings enemies from other dimensions.
TIP: If you're a ZDoom 2.0 player, use the "emulate
OPL chip" option on Extra Sound Options screen. You'll
listen to the music with the instrumentation just like
Due to some critics about the gameplay of my levels,
I did my best work on this wad.
Well, a lot of people here. First, thanks to John
Romero and John Carmack, from ID Software. Second, to my
beta tester Lucinho. Now, thanks to the following authors:
Jeff Rabenhorst - EdMap
Greg Lewis - DeHackEd
Olivier Montanuy - WinTex
Williston Consulting - WadAuthor
Csabo - XWE
Randy Heit - ZDoom
Denis Fabrice and Pereira Boris (Doom Legacy)
Blazeeder - texture artist
And the author from those wads: The Darkening, Doom Raider,
Egyptian Doom, Gothic Textures for Doom, EDGE Castle,
Anubius, Egyptian Doom 2 and the games Duke Nukem 3D,
Redneck Rampage, Shadow Warrior, Quake and Unreal.