A level with a different take on Doom engine gameplay.
Anonone for the modified engine that made an initial release possible. Graf Zahl for GZdoom - especially for adding ducking which makes this release possible. Jack Vermeulen for DeePsea, making making it possible. Nash for the mounted chaingun render/sprite. Scuba Steve - a few sprites from Action Doom. Grubber for the MoHAA style compass script (via Apotherm's ACS database thread on Zdoom.org). Weapons resource WAD for showing me a few things. Boingo the Clown for the sprites that I used as a base for the prisoners. All the people who have helped me via various forums there is a good chance something you helped me with has ended up in here in some way or another.
about 4 days. It took longer to convert from a private project to a public release than it took to make in the first place.