Title: NiGHTMARE Speedmapping Compilation #5
Filename: levels/doom2/Ports/m-o/ntspd005.zip
Size: 62.46 KB
Date: 01/27/02
Author: Various
Description: This is a compilation of the WADs entered in NiGHTMARE's fourthspeedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to create a hellish base based on the following story:

'Several years ago, UAC established a small base in the very heart of hell. The purpose of this base, whether it was built for research, as some kind of stronghold, or for some other reason, was never made clear, even to most of the staff who worked there.

Of course, the native inhabitants of hell weren't too happy about the base, it was quickly invaded (as usual the UAC failed to provide adequate security precautions).

Recently you, one of the few survivor of the attack, were contacted by the military. They want to use a dimensional gateway they've somehow got their hands on to send you to the over-run UAC base in hell.

The reason for this is that an important item is hidden somewhere there, and they want to prevent it from falling into the hands of the hellspawn. Your job is to find this item, get to the base's dimensional gateway, and escape.'
Credits: Doomworld for the template for this .txt
Base: New levels from scratch
Build time: 100 minutes
Editor(s) used: Various
Bugs: The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.
Rating: (2 votes)
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MAP01 is great, awesome detail and an intense battle. Skip the megasphere for a challenge. MAP02 is pretty weak. MAP03 is utter crap, good concept ruined by impossible situations, nobody could survive this without god mode. Overall 4/5, MAP01 is just that good.x

View ntspd005.txt
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