Title: Path to Oblivion
Filename: levels/doom2/Ports/m-o/oblivion.zip
Size: 167.93 KB
Date: 12/09/10
Author: Varant Yessayan
Description: Another oldie from 1996 that I polished up for the modern era (though it's still more or less vanilla in persuasion). This one's been sitting on the shelf for a while -- it's been ready since early this year, but I chose to playtest it some more and then got wrapped up making Firestorm, my other recently released wad. Gameplay is now greatly improved from what it was when I first loaded it up after some 13 years. No story here -- just what I hope is a good, rough romp through some demon dimension cooked up by my imagination given free range. You'll need to activate jumping and freelook to fully enjoy. Cheers!
Base: New from scratch
Build time: Summer 1996. And then a few months more in 2009 and 2010.
Editor(s) used: Waded, Doombuilder 1.68
Bugs: None that I've discovered after extensive playtesting. You can notify me if there's anything at all.
Rating: (6 votes)
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Get lost too easy so I can't finish it. It's not a bad map but too many flaws like hard-to-escape of damage floor traps and most of walkway just thin, and flip switches then don't know how to go... *sigh* it can be a great map but those flaws just ruined it totally. 2/5 -playerlinx
very complex map..I don't know where to go.x
Creative designs, imaginative use of textures, good detailing, interesting gameplay. Good for a short romp, but won't make any best-of lists...x

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