Title: Octagram
Filename: levels/doom2/Ports/m-o/octagram.zip
Size: 37.7 KB
Date: 07/17/14
Author: Chris Scott
Description: You have been dragged kicking and screaming into the Octagram, the local fighting arena in this patch of Hell. It's one of the ones that lets you have a weapon, at least. And you spotted the door into the offices on your way in...
Credits: SLADE, my new editing favorite; DoomBuilder2, my old editing favorite; My hard drive, for not completely dying while I was putting the finishing touches on it; the ZDoom IRC, for helping me figure out how to do ACS without pulling my hair out; the legend of Spartacus, the gladiator who started an uprising, for mildly influencing this WAD; and PENTDROM.WAD, for mostly inspiring this WAD.
Base: New from scratch
Build time: A couple of months, maybe; I need to keep better track of it.
Editor(s) used: SLADE, DoomBuilder
Bugs: None that I know of.
Rating: (4 votes)
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It's great that you learned how to write scripts and use ZDoom features. They can be put to good use, so better luck next time. This map shows some potential, but only barely, and there's a lot to improve on.x
Hmm, a short but possibly interesting sort-of concept wad. Having said that: first I played it in ZDoom. Started with the machine gun route. After getting the red key, I was stuck: couldn't go further (sectors 111 / 183). Gave up after 10 minutes searching. Then I tried GZDoom, and in the octagonal room (door was not closed (!)) I accidentally went back in the machine-gun corridor - and got stuck there too. So I would suggest: recheck your scripts.x
Not a bad little wad. Nothing incredible, but some nice architecture and an interesting little finale.x

View octagram.txt
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