Title: oneweek.wad
Filename: levels/doom2/Ports/m-o/oneweek.zip
Size: 914.13 KB
Date: 11/01/01
Author: Several (see below)
Description: A small industrial map with a metal theme and some nice slime areas. Not too hard, just blast away with the shotgun when you have enough shells. Some minor traps, the one with the sargeants teleporting behind you can hurt some on ultra violence. Nightmare is hard as hell, I tried 20+ runs, died all times right after getting the red card or on the way to the exit. There are a few very minor bugs: Some node problems in the blue key area sometimes. The trap by the shotgun can be avoided if you approach it very carefully (can't get 100% kills then though).
Build time: 10 weeks
Editor(s) used: see below
Bugs: Tutti-Frutti at the end of map03
HOMs and VPOs. (esp. in map02,7,8)
Map11's blockmap is greater than 64k.
Run it in Boom/MBF/whatever.
Rating: (6 votes)
Download here

Download mirrors: /idgames protocol:

Definitely worth a look. But Map03,05,06,09=Don' t bother. 4/5x
MAP11 is incredibly detailed for one week's work. And a lot of fun at all difficulty levels.x
Some maps are very funny (like the cacodemons cascade in map 04) and others are crap (like map 05 with giant doors, poor gameplay and detail). 4/5 Anyway. x

View oneweek.txt
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