Title: Outpost of Hell 2 - The Fortress
Filename: levels/doom2/Ports/m-o/outpost2.zip
Size: 792.96 KB
Date: 06/18/03
Author: Ismaele (Alberto Sposito)
Description: This level is set in a fortress, composed by two parts: the first is its newest building, with offices, a little hospital, a cemetery; the second part is the real fortress, with a huge courtyard, battlements, towers, a big library, a first aid, some warehouses, a dormitory, a refectory, a "church" and a "technology base" or "teleport base". I tried to make a multi-theme level, with a main texture (GSTONE1) and other various textures (such as wood, metal, tech textures, etc.). I used again the SP_HOT texture in the crypts, in order to make a sort of link with the first episode of this series. Someone couldn't like it, but I think it is a characterizing texture! Note my improvements compared with my first level of "Outpost of Hell" series: it is more detailed, more good looking and architecturely very fine. This .WAD was designed as a single map, but I had to divide the level into two different maps, because of WadAuthor limitations and errors. It will take you more than one hour to play it to the end. You need ZDoom to play this level correctly!
Credits: Id Software, for making Doom. Fredrik Johansson, for his support and testing. Blackvoid, for his "ACS scripts tutorials" and testing. Paul Maurone for testing. You, for downloading this .WAD. Thank you!

Base: Completely new level from scratch.
Build time: 68 hours! PHEW!!
Editor(s) used: WadAuthor; BSP; DeepSea; Wad eXtendable.
Bugs: Some HOM effects near little polygonal sectors, like glasses, dishes, etc.! The map may slow down in the fortress courtyard. Should you find other errors please send me an e-mail!

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Rating: (7 votes)
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One of the best maps I've ever played! 5 stars!x
Very good looking, challenging map. I had an intense game for 1-2 hours. Nice! 4/5x
Zuglydoom required, next map!x
I like it!x

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