This originally started out as my (Xyzzy01) set of 20 or so maps for ZDoom, but later turned into a full-fledged community project!|
The area of each map the player has access to can only as big as a 256x256 map unit square, similar to the rules of mapping for Congestion 1024, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, Congestion 192 and numerous 2048 wads.
I just thought 256 fit in as the perfect combination of 64's simplistic, minimal design and 1024's more serious, detailed design.
The Doom community's 39 map submissions are bundled with my original 22 map campaign.
Dragonfly and Bauul for helping me with the community side of the project, compiling everything into one pk3, playtesting...|
For music, vgmusic.com and other sources
New from scratch|
Exactly 1 year, 1 month, 2 weeks and 6 days|
None that we found, though considering this is a community project, there's bound to be some.|