Title: Countdown to Core
Filename: levels/doom2/Ports/megawads/core2.zip
Size: 1.11 MB
Date: 10/07/16
Author: Topi Hattukangas
Description: DANGER! Romero Head has hired an army of hitscanners and are now planning to blow up the electronic core of Hell, which would radically effect both Hell, and Earth above. Too bad demons still have a bone to pick with you... 15 maps of action await, many secrets to find.
Base: New from scratch
Build time: Few months I guess.
Editor(s) used: Doom Builder 2, Slade
Rating: (9 votes)
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Getsu Fune
this is from the same guy that made T3ST.wad, very cramped throughout, ugly design, gameplay is very shallow. some of the bonus levels are bad too, one of them takes more than 2 hours to beat! avoid this please.x
Starts weak & unnecessarily difficult due to Ammmo / Monster balance, but then unfolds with some cool mapping ideas & nice bits of flair. I'd say this is a really good BETA, but a problematic FINAL.x
I have played three shitty megawads in a row today. At this point I'm considering downing a bottle of 90% spirit to forever erase this experience from my memory. Gameplay - zero. Architecture - crampy and ugly. Ammo - non-existent. Difficulty - a three-way satan gangbang. Should be called "Countdown to zero" - as in "zero stars".x
There are some creative moments but the lack of ammo and boring fights really bring it down.x

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