Title: Paranoiac
Filename: levels/doom2/Ports/p-r/paranoic.zip
Size: 63.24 MB
Date: 11/03/17
Author: The Persecution Complex: DB Thanatos: Weapons, enemies Travis 'solarsnowfall' Miller: Special effect
Description: 14-map hub set in the Black Mesa military-industrial facility within the Half-Life universe. Following the escape of your character, Rolf Bellmer, after uploading a computer virus into the Black Mesa databanks, you seem to emerge victorious. Unfortunately, the sinister forces of the government and the aliens have other plans for you. The game is story-driven and features multiple objectives. It uses the excellent textures of Half-Life, sprite-based enemies and non-player characters from Half-Life, models (some of them interactive), true 3D environments and other features of GZDooM. Tested with GZDooM
Credits: .txt
Base: 14 levels largely from scratch + TitleMap. [MAP 10 is based on this TITLEMAP. Some parts of other maps are from Paranoid.pk3]
Build time: 7 years, off and on, mostly off
Editor(s) used: Wally for extracting resources from Half-Life, XnView for editing graphics, SlumpED for resource manipulation, WadAuthor & (GZ)DB for maps
Bugs: Minor visual glitches caused by GZDooM on some maps; using Legacy sector light mode with any fog mode resolves this. Does not affect gameplay.
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View paranoic.txt
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