Title: Escalation II: Centurion Night
Filename: levels/doom2/Ports/p-r/ph_e0100.zip
Size: 312.4 KB
Date: 02/11/14
Author: James "Phobus" Cresswell
Description: The sequel to "The Breach" - 100 monsters for you this time. The "story" is...
Base: All resources except the level music, rock texture and waterfall textures pulled from the previous Escalation, map is new from scratch
Build time: 12 hours
Editor(s) used: DoomBuilder 2, SLumpEd, DoomWord, Paint XP
Bugs: None
Rating: (14 votes)
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Played @ UV. Amount of details: 3/5. Gameplay: 1.5/5. I have the strong impression that author has created this map more as an excercise in visuals than in gameplay, which is little more than a semi-open area with just a lot of monsters, including a boss monster, so imho quite poor. Overall: 2.2/3, imho not worth playing a 2nd time. BTW for what reason are the entryway linedefs not visible on the automap? BTW2 way too much ammo @ UV.x
An excellent map with interesting locations and no backtracking or switch-hunting. My main gripe is that there wasn't enough ammo for me to really enjoy myself: I found myself worrying over every energy unit or bullet expended, and planning my route more than I would have liked. An unexpected irritation was the amount of scenery that looks like cover but is too short to provide any protection. Overall it's good, but expect to save often. 10 minutes to finish it.x
Fast and Furious, the lighting was scarce throughout the map, but I think it fit quite nicely. 4.5/5x
Getsu Fune
nice little journey wad here, didn't see the spiderdemon coming.x
Short but fun, difficult but not annoying, ammo is scarce but still manageable. Design is good, but lighting is quite dark. All in all, a fine map.x
A quick little blast, with just the right amount of ammo and HP. Looks very clean, found no texture oddities here, and the spiderdemon battle was fun while not being too difficult. I might have had just one more medkit/ammo box laying around, but that's just player error I'm guessing. I liked it!x

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