Title: Warpzone
Filename: levels/doom2/Ports/p-r/ph_wz.zip
Size: 2.1 MB
Date: 06/19/06
Author: James "Phobus" Cresswell
Description: This was originally MAP31 in scourge, but after my test release, I removed it, as this level is incredibly different from the rest of the wad, but I didn't think about it too much. After much advice and a few suggestions, it was removed and a replacement made (teleportation), but this level lives on. WARNING - This level is huge and quite well detailed. It may cause slowdown on most machines. The best ways to avoid slowdown are playing with a fairly low screen resolution and (particularly in GZDoom) turning off some of the more fancy effects. To combat the size and clompexity of this wad, I've implemented a simple guidance system. If a section of floor, with lite3 lower textures, in front of a teleporter is raised, then there is something to do there. I'd advise saving every now and then, as I couldn't do autosaves in the map mode I was using, and this map takes long enough to finish as is.
Credits: Randy Heit (for Zdoom), Belial, Enjay & many other forumers (all for playing the early release of Scourge and making constructive comments, along with advising me on what to do about this level and how to go about doing it). My brothers for testing the wad and providing an idea or two. My team of playtesters - Belial, KingofFlames, ace, TheDarkArchon and solarsnowfall. Nash for trying to make me a track, but eventually being pulled under by more RL problems than some might even think possible. Tom Docherty for succeeding in making a cool track for me ;). CodeImp for DB, and the CSabo for XWE.
Base: New from scratch
Build time: Over a Year now...
Editor(s) used: Doom Builder, zdbsp, MSPaint and XWE (to rip it from Scourge and work together all later elements)
Bugs: For some reason it throws up an error message about a missing texture (with a symbol I don't recognise) in the zdoom console, but I can't work out the source. Might be an artifact of earlier texture experiments that had no real effect. Also, due to the way the guidance system is set up, you might occaisonally miss a trigger and have the objective light stay up. Be assured that if you have done everything you can get to in the area, it's just an unfortunate missed trigger.
Rating: (19 votes)
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