Title: Pigeon Speedmapping Session 2 -- Too Many Birds
Filename: levels/doom2/Ports/p-r/pigeon02.zip
Size: 4.01 MB
Date: 11/10/17
Author: A2Rob, antares031, Breezeep, bzzrak, dl_simc, Myst.Haruko, NeedHealth, NoisyVelvet, Spie812, The 300
Description: The wad has been updated as of November 15th 2017.

The goal of this speedmapping session was to create maps within a 3 hour time limit. Overall, we ended up with 14 maps, made using the following themes:

1) Maximum of 6 textures and 6 flats; 2) Maximum of 46 monsters; 3) Boxes!! Crates!!! Heck it, e2m2!! Yay!!!; Bonus 1) Only use cc4-tex.wad textures; Bonus 2) Every adjoining sector must be a different height (at least 4 units difference).

Only one theme needed to be used.

Maps were created on 11/4/17, during two separate sessions throughout the day. Map09 was removed and replaced with a buffer level of sorts.
Credits: cc4-tex.wad for textures; bioshockfan90 for the map order; Walter confetti for the INTERPIC; everyone who participated; Myst.Haruko for updating the wad
Base: New from scratch, with textures from cc4-tex.wad
Build time: 2-4 hours per map
Editor(s) used: GZDoom Builder, SLADE
Bugs: None this time.
Download here

Download mirrors: /idgames protocol:

View pigeon02.txt
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