Title: RealCombat
Filename: levels/doom2/Ports/p-r/realcomb.zip
Size: 6.6 MB
Date: 07/10/06
Author: Sterling "Caligari_87" Parker
Description: This is a grand release of my once greatly hyped RealCombat simulation. In here you'll find six sequential verisions of the WAD (although versions 5 and 6 may be the same) as well as changelogs, previous Info files, a detailed overview / description file, and source code for the script libraries (for Apothem, if he's still working on that Halo project).

Also see: http://www.wadsinprogress.info/index.php?a=listwads&wad=482 http://forum.zdoom.org/potato.php?t=4790
Credits: (in no real order) id Software (Doom2) Randy Heit (ZDoom) Stian "zsignal" Skjondal (SKYPACK2.wad) Bungie and Microsoft (Halo) MonoxideC (HMT 3.5) Sgt Daniel G. Snyder, USMC (MARINE1.WAD) Mr Pink (MARINES.WAD) MasterOFDeath (Beta Testing/Suggestions) Bouncy (Beta Testing/Suggestions) chronoteeth (Beta Testing/Suggestions) BetaSword (Beta Testing/Suggestions) wildweasel (Beta Testing/Suggestions) Nmn (Beta Testing/Suggestions) Spray (Beta Testing/Suggestions) CheapAlert (Beta Testing/Suggestions) TheDarkArchon (Beta Testing/Suggestions) geedougg (Beta Testing/Suggestions) HotWax (Suggestions) Enjay (Suggestions, NJTRAIN.wad) *Viper* (Suggestions, esp GetActorAngle) Anyone else who contributed
Base: MARINES.WAD / MARINE1.WAD Halo: Combat Evolved (PC)
Build time: A loooonnnngggg time
Editor(s) used: DoomBuilder, XWE 1.15, HMT 3.5, CoolEdit 96, GIMP, Photoshop 3
Bugs: Laggy as hell in places. May crash GZDoom Don't cheat for any other guns, might crash Versions 5 and 6 may be identical\ See individual TXTs for other bugs
Rating: (2 votes)
Download here

Download mirrors: /idgames protocol:

View realcomb.txt
This page was created in 0.00238 seconds