Title: Blood Rock
Filename: levels/doom2/Ports/p-r/redrock.zip
Size: 53.3 KB
Date: 09/20/06
Author: sitebender
Description: Rivers of blood have began to form in a facility beneath of the Mars surface and from that blood, organic tissue has grown, seemingly in a short period. The grouth now threatens to overtake the facility. All contact with the large maintainance and digging crew has been lost. Camera footage from surveylence shows the caverns are unstable; several cave ins and quakes have happened already, making it unsafe for anyone to get down there and be able to find their way back.


I feel this map is interesting, because it manipulates itself to form other paths as the "quakes" happen. There are a few interesting techniques used here. This supports Single Player, Co-Op, and Death Match, although with Death Match, its best if the players are human, Skull Tag Bots don't cut it very well.

Takes me at least 8 minutes to get through and I know where everything is.
Credits: id games and the beta testers: hawkwind2 and aliotroph
Base: New from scratch
Build time: 3 days
Editor(s) used: Doom Builder
Bugs: People tell me that there should be a red map for under the blood.
Rating: (3 votes)
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this map could be really good and atmospheric without these problems: not enough ammo, the switches,...; a better texturing and lighting and some eye candy details would be fine too for this theme, ... work on it and rerelease it 2/5 x
Hated it; there's a tiny amount of ammo, it's uniformly red and gloomy, and the gameplay is a lot of switch-flicking and hunting around for doors that have opened. I spotted a HoM effect; the level has rockets but no rocket launcher. There's a bit where you blunder around in some pitch-black pools, hunting for a key and some tiny little stairs. You only get the single shotgun and there are too few shells, especially when the level throws an archvile at you.x

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