Title: Temple Of Reflection
Filename: levels/doom2/Ports/p-r/reflect.zip
Size: 134.51 KB
Date: 02/28/06
Author: Kyle Guthrie [Skunk]
Description: Enter an ancient temple in the middle of the desert, hell bent on destroying the demonic force that now resides inside.
Credits: Daniel for getting me the textures I used. Kenco for the music. (Shadowgate)
Base: From scratch
Build time: About a month.
Editor(s) used: Photoshop
Doom Builder
MS Paint
Bugs: HOMs with the portals, other than that none known.
Rating: (7 votes)
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Has its moments, and the music is pretty cool. But most of it is a cramped, tedious labyrinth, made worse by all the blocking grates that don't show on the automap.x
Heck of a name, Kyle Guthrie. I picture a folk-guitar-pickin' mountain man. And not a Doom level designer. This is technically pleasant, but it's a bloody maze, like 3D Monster Maze for the ZX81, but in 2006! It's a maze game, for heaven's sake. I can remember 1981, I was alive then. Peter Davison was Dr Who and I had not yet had my first sexual experience. There was only one space shuttle and Return of the Jedi hadn't come out.x
A green marble maze with horrible, extra-cramped gameplay to boot...how delightful! The music was kinda nice though and fit the mood somehow, hence I'll give it 1 star ;)x
Well, a maze. I usually hate mazes. But I preety enjoyed this one. It has a great atmoshpere of a temple in Egypt and stuff (yellow and sun outside :), and some nice areas after the mazes. I had good fights. 4/5 - Optimusx

View reflect.txt
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