Title: Resurrection of Doom II - Preview
Filename: levels/doom2/Ports/p-r/resprev.zip
Size: 135.33 KB
Date: 01/01/99
Author: Stian Skjondal / GiBReeL
Description: Two-level preview of my upcoming 32-level project. Made for ZDOOM 1.16. Just a few minor graphic changes for this preview, plenty more graphics will be added for the final release. Will also be optimized for full ZDOOM support. (jumping is not allowed though...) The shitty thing about this is that I've used the shareware version of DeeP, and therefore couldn't make a level containing over 800 linedefs. that's why I'll make the whole 32 levels (using 800 LD's in every level) instead of making huge, single levels. And I'm doing this on my own, so if I'm gonna finish this, it's best to make the levels tight and good... If somebody could make me a STBAR that would be nice too
Base: from scratch
Build time: a couple of days
Editor(s) used: Deep and Wintex
Bugs: I don't know if this will work with every source port, but worked fine under ZDOOM 1.16. Keeps putting out those segment violations in PrjDoom though.
Rating: (1 vote)
Download here

Download mirrors: /idgames protocol:

So I've just played the demo. I'll tell what I think about it: It has little variation, most of the first level was pretty much a big press-the-switch-to- lower-the-near-eleva tor. The lights part was okay and the corridor with imps was pretty good, but what I think this wad lacks is ideas. It has little variation. Maybe you should try to have a look at TVR!.wad to get some ideas. For now, I can only give it 2.5/5 stars (which result in 3 stars)x

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