Title: |
Doomworld Roulette: Session 2 |
Filename: |
levels/doom2/Ports/p-r/roultt02.zip |
Size: |
3.53 MB |
Date: |
12/21/16 |
Author: |
Various |
Description: |
The second in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a map that best depicts a theme generated by jmickle66666666's level theme generator. Themes were created, numbered and then hidden from participants, who were made to select a number at random in order to be assigned a theme. The event ran for just under two weeks, totalling 11 maps. These maps are designed to be played from pistol start. |
Credits: |
See below |
Base: |
New from scratch |
Build time: |
2 weeks & 11 months :) |
Editor(s) used: |
Doom Builder 2, SLADE 3, WhackEd4, Bitmap Font Writer |
Bugs: |
Not a bug, but PrBoom+ cannot access the custom HELP screen to view the map themes in-game. |
Rating: |
(10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
| The last map is a sudden steep increase in difficulty and breaks the otherwise consistent flow of the WAD. And that's the most important part here: all 11 maps are not only good, but they are consistently good. It's 4.5* because of this break in consistency but I'll round up to 5. | x | |
AnonimVio
| my map's shit rest is good | x |
View roultt02.txt
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