Royal Rear Ripper|
Finnisher aka AsiJu|
You enter a desolate mansion carved on a mountainside. Place seems abandoned but something is not right, an ominous warning on the floor catches your eye immediately. Something evil lurks deep in the darkness...|
A Doom 2 map inspired by games like original Unreal for the aesthetic, designed to have multiple ways of tackling it and encourage exploration and experimenting. Meant to be challenging but not crazy difficult. UV only, though ITYTD will make it easier by doubling pickup values. I've tried to put extra attention to creating lighting and shadows for an atmospheric experience and make the level feel like an actual place.
There are also bits of humour in as should be evident from the title.
Savvyjones10 for giving inspiration and input during the making :) The MIDI used is Become The Hunted by James Paddock|
New from scratch|
about 1.5 months|
Doom Builder 2, Doom Builder X, Slade 3|
one particular sprite clips in software rendering mode|