Title: Return to phobos
Filename: levels/doom2/Ports/p-r/rtn2phbs.zip
Size: 367.85 KB
Date: 06/03/05
Author: Godcells
Description: I was experimenting Doomsday engine. Finaly, it is very nice. Use kickstart to run the map.

If you get stuck in a room with 3 switches... dont desesperate maybe there's a trick... :P

If you're able to do this map in 8:00 minutes at UV with all secret and 100% kill you r0x, believe me.
Credits: Hobomaster, thank ya for some gameplay fix. And the doom shareware texture set. DukeNukem3d soundtrack. It fits to much.
Base: New from scratch
Build time: 1 Week
Editor(s) used: Doombuilder and Wintex
Bugs: The dynamic lightning suck at certain places. Install the detail texture set avaible on Doomsday engine's website. I dunno why but it fixes the problem. Pretty sure it's an engine problem.
Rating: (6 votes)
Download here

Download mirrors: /idgames protocol:

This is dated May 2005. It's a good, entertaining level with a lot of effective JDoom lighting effects - I prefer Zdoom's handling of monster motion and mouse control, but JDoom looks nicer. Very tight ammo balance, lots of secrets, just large and monster-packed enough to feel meaty without getting overwhelming. The gameplay revolves around conserving ammo (100% kills is very hard). Overall I liked it a lot.x

View rtn2phbs.txt
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