Title: SargeBaldy Speedmapping Compilation #1
Filename: levels/doom2/Ports/s-u/sbspd001.zip
Size: 162.76 KB
Date: 03/11/03
Author: Various
Description: This is a compilation of the WADs entered in SargeBaldy's first speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was for to recreate phobos anomaly.
Credits: Doomworld for the template for this .txt
Base: New levels from scratch
Build time: 100 minutes per level
Editor(s) used: Various
Bugs: The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.
Rating: (11 votes)
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1 star. If the first battle in the first level is a pile of shit, I'm not going to bother with the rest.x
Average but... hey it's 100 minutes. It's the start of many different kinds of mapping contests, with various constraints. Csonx
Oh boy. This is the first speedmapping competition that I know of, and it shows pretty well. Only bother playing for historical purposes.x
Seven levels from January 2003, made in double-quick time. As per the readme they are variations of E1M8. Map01 is a literal, dull recreation of the original. Maps02-04 are unimpressive, and in each case I existed almost accidentally. Map05 is trickier than the others, Map06 a bit more epic, but still uninteresting. Map07 similar to Map01 with big bugs - if you get the automap you're stuck, and the button to the final battle doesn't work, so its unfinishable.x
this is not decent. This isn't even good. There are many bugs. Many texture issues. Poor gameplay, little ammo. It's very poor. The texture usage is circa-1996.x
thair are a few decent levels in here but when you play this you should use your own musick wad becaus the same musick on evry level gets old after a wile x

View sbspd001.txt
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