Title: SargeBaldy Speedmapping Compilation #16
Filename: levels/doom2/Ports/s-u/sbspd016.zip
Size: 261.53 KB
Date: 03/09/07
Author: Various
Description: This is a compilation of the WADs entered in SargeBaldy's sixteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a level based on a choice of three themes generated by boris' random map theme generator.

The choices were:

1. Build a tiny under construction bright base map. The player has to kill a lot Revenants, find a demon gateway which is hidden behind a lot demon gateway and find power generator

2. Build a demon invaded bright city map. The player has to kill two Icon of Sin which guard some keycard, kill a lot Hellknights and find a rocket launcher

3. Build a vast out of power dark church map. The player has to find some keycard which is hidden behind a few lost UAC machine, kill a lot Zombiemen which guard a big computer and kill two Zombiemen which guard a lost UAC machine

The individual themes chosen is marked in parentheses by the author's name.
Credits: Doomworld for the template for this .txt
Base: New levels from scratch
Build time: 100 minutes per level
Editor(s) used: Various
Bugs: The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.
Rating: (7 votes)
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lol, no one did 2.x
Nuxius's map is fun copy + paste massacre ;) And Kaiser's map is really huge for speedmap ;)x
not badx
Pretty cool to see this again. Though my name in the readme is misspelt :( (LordTyphoon not LordTycoon ;))x

View sbspd016.txt
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