This is my first attempt at something like this. I've made maps before, but never tried publishing them. The only map in this replaces the first map of Doom 2. I plan to make six more maps to follow this one for a campaign, but I needed feedback for the direction I was going in. Jumping and free-aiming play sort of a big part and there are deepwater segments and line defs that spawn monsters. Tried to make use of some of the neat Skulltag/zDoom engine features. This map maybe takes about 8 minutes to complete after fully exploring everything. There is a secret level exit, but when activated, you're given an on screen message that the level is not made yet (no crashing or anything :))
Thanks to the author of Beautiful Doom zer0 AKA Jekyll Grim Payne. Without your wonderful WAD, my wad would be less than just slightly mediocre. Thanks to all of the people on DoomWorld forums for helping me with ACS scripting, sloped surfaces and deepwater segments. Thanks to esselfortium's input on some of my posts about this WAD. It was greatly appreciated! ===========================================================================
New from scratch
About 30 Hours
DoomBuilder 2, Slade 3
Gibs will fall into the deepwater sectors and appear to endlessy bounce from wall to wall making an annoying "tick" sound. Trying to alleviate or hopefully fix the issue.