Doomed Space Wars is a Star Wars-inspired mapset but with mostly Doom enemies and weapons. There are 9 levels divided into 3x 3 level mini episodes and 3 secret levels. At the end of each 3 level mini episode there is a boss. Every map is huge and takes advantages of Zdoom's special features such as 3D floors and reverb. Also there are tons of secrets and a few top secret Easter eggs. The aim for the level design was realism and a dark atmosphere, with huge height variations and a semi linear overlapping progression. I focused hard on lighting and architecture to create a super realistic environment to go with challenging gameplay but there are no slaughtermaps, sorry guys. Also included are 10 exclusive Deathmatch levels.
Also in addition are 9 new monsters thanks to Zdoom's DECORATE feature and also I cannot forget the totally original orchestral soundtrack composed by me with the songs in .mp3 format.
id for Doom/Doom 2, Randy Heit for Zdoom, Codeimp for Doom Builder, LucasArts for the Dark Forces textures, and my wife for putting up with my creative ways, phew.
New levels from scratch
Bloody took forever (about 21 months)
Doom Builder, XWE, SLADE, Cakewalk Sonar (composing music), FL_Studio (composing and mixing music)