Title: Sparta
Filename: levels/doom2/Ports/s-u/sparta.zip
Size: 861.03 KB
Date: 08/17/12
Author: Matt "cannonball" Powell
Description: A new warrior must be found to lead the SPartan army to victory, his selection will be done by using Hade's evil forces to create the ultimate test to find this new general.
Credits: ID Games for doom, Gwyn Williams for Vile Flesh which inspired some of the mapping style, and all those who commented during the development of this mapset.
Base: New from scratch
Build time: 2 and a half weeks
Editor(s) used: Doom builder 2 and Slade 3
Bugs: Not any I have found. There are likely to be visplane overflows in Vanilla.
Rating: (11 votes)
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It has it's moments fun wise, but it's too "oblige-like" and copy-paste at many parts. Also it just feels unrefined in some places which could have been easily corrected. Not bad, but not great either.x
Map layout: some inhousing and a lot of huge open areas. Architecture and ambiance: 4*. Gameplay? Er, well, actually there is no gameplay, just difficulty caused by a zillion of sudden monster popups, snipers and other hordes. Gameplay @ UV consists of repeatedly doing the same 100% predictable thing, so there are no surprises and no adventure feeling at all. 3* for the effort. @ ^why do people this? Maybe because a lot of map designers misinterpret gameplay quality as monster count. Anyway, just my 0.02x
First map - ho hum. Second, one of the best maps I've played. And third? Plunges into the stupidest of stupid slaughter wads and ruins the whole experience. Why do people do this?x
quite tough but i liked itx
A lot of fun, but I gave up trying to kill every monster in the third map because I ran out of ammo too easily - I had to do a lot of running towards the end. Good WAD though!x
Note from Author, for recording demos complevel 9 is advised as a boomism has been found (Map20, yellow key trap does not work. There might be more, sorry. x
Worth five, cbspeed1 was 4 and these levels are only better.x

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