Title: Stone Flower
Filename: levels/doom2/Ports/s-u/stone-flower.zip
Size: 3.08 MB
Date: 07/08/24
Author: ivymagnapinna
Description: Five maps based around an earthy green/brown texture palette. Pistol starts intended. Boom-compatible, targeted at and mainly tested with DSDA-Doom, jump/crouch/freelook such as in GZDoom not intended. Starts with a tiny map and ends with a very big one, and the wad as a whole is my idea of challenging. HMP was balanced first in all maps, so try it if you find UV frustrating. Crumpets, as well as some of SD20X6, CShock 2, and Sunlust's middle third were my main inspirations.
Credits: Music by Lippeth, Zan-zan-zawa-veia, Ribbiks, Jimmy, and Jeremy Soule Textures from 32in24-15_tex_v2, cc4-tex (Quake textures) Sky by Mechadon (from Mek's Box 'o Skies v3) Plasma sfx from DOOM 3 Status bar by OverflowingMocha Playtesting from fefor, OverflowingMocha, and bsharp Special thanks to Juno for sending me the isopod photos used in the title/interpic!
Base: New from scratch
Build time: bout 2 and a half months
Editor(s) used: Ultimate Doom Builder, SLADE
Bugs: Some slime trails here and there
Rating:
Download here

Download mirrors: /idgames protocol:



View stone-flower.txt
This page was created in 0.00888 seconds