Title: Mayan Mishap
Filename: levels/doom2/Ports/s-u/t-maya.zip
Size: 6.22 MB
Date: 11/02/18
Author: Tango
Description: Five maps, loosely Mayan in setting, with an assortment of DeHacked changes to alter monster behavior and a few other things. Notably, some monsters and projectiles are faster than their vanilla counterparts. If you typically play maps on UV, I would definitely recommend HMP for your first playthrough to avoid any potential frustration. Similarly, if you usually play on HMP by default, dropping the difficulty down to HNTR would probably be a good idea. UV is certainly doable on a first playthrough though, if you fancy yourself a challenge.

MBF-compatible port is needed for play. (G)ZDoom recommended, but also designed to work in PrBoom+ at complevel 11.
Credits: esselfortium, for making the Mayan textures (though based off of other textures) that make up 90% of the maps. IMX, for a number of sprite/graphic replacements, and for being an awesome and friendly dude. Plums, for extensively expanding and modifying the SKY1 texture, and also for being generally helpful and friendly. NMN and Eriance for a good portion of the other spritework. Many others for various contributions. See below for more specifics!
Base: New from scratch
Build time: ~7 months (see below for more details)
Editor(s) used: GZDoom Builder, SLADE 3, WhackEd4, Doom Writer
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