Title: Mercurial X
Filename: levels/doom2/Ports/s-u/tek10.zip
Size: 78.78 KB
Date: 12/18/00
Author: Michael Niggel
Description: A top 32 finisher in Doomworld's 10 sector WAD contest - This time, without the red key door bug.
Credits: Brad Carney, Patrick Niggel, id software.
Base: New level from scratch
Build time:
Editor(s) used: WadEd v1.42, WadAuthor v1.30
Bugs: I think there's a way to get the door stuck open you you don't have to get all the skullkeys, but I don't know what it is.
Rating: (5 votes)
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this is hard on uv....little ammo and some fights seems luck-based...althoug h i like difficult-but-non-sl aughter maps...but this one seems loosing balance at time...worth a go though....x
not horrible...not awesomex
This map is no fun in UV -fast. There is not enough ammo AND you can't create any in-fighting to help alleviate this fundamental problem. Like the first reviewer said, top 32 finisher could mean this map is crap. Maybe only 32 maps contested the title meaning position 32 is not good. The poor English is most likely down to being an American. The poor layout is down to incompetence. (Although in my opinion, American==incompeten ce.) 2/5x
This map sucks. No ammo makes for a shitty map. Having only ten sectors doesn't help either. 9/16/07x
When people say "a top 32 finisher" you have to assume that there were thirty-one wads better than this one. It would be better to say "a finalist" or something less honest. This is a fantastic level. I have to assume it has ten sectors, but it doesn't feel constrained at all; although it's a bit fiddly at the beginning, with very little ammo, it's great fun to play and there's lots of action, and a fun room where you open monster pens and die when the archviles come out. It's tricky, too.x

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