Title: The escape from planet Telex
Filename: levels/doom2/Ports/s-u/telex.zip
Size: 93.42 KB
Date: 03/20/06
Author: Aluqah
Description: A pure action level. The Joke is that the only ammo you'll find is the one that dead monsters drop. It's my level #22

Story: The habitants of a small city on an asteroid became crazy and start to eat each other. Before they get you, you must find the hangar and get out of Telex.
Credits: The graphics were taken from the pwad "Garrulísimo" (garrulo.wad) by Eye de Cul. The trees from "Rip it, Tear it, Smash it!" by Chris Hansen.
Base: New from scratch
Build time: 3 hours, more or less.
Editor(s) used: ED-209 1.1, Wintex 4.4
Bugs: For some reason you can play this with doom2.exe (it have new sprites), but you won't see the trees. Try it with zdoom or similar.
Rating: (7 votes)
Download here

Download mirrors: /idgames protocol:

I can tell only 3 hours went into this. 9/16/07x
A quite good city map with nice textures and design. Made me search through the exit for some time though. 4/5 - Optimusx
Good clean fun, basically a shooting fest with mostly hitscan monsters = lots of infighting = fun. You get some health at the start and none thereafter, and the only ammo and weapons come from vanquished enemies, which is a clever concept and works well (it encourages you to be a good shot). Not much replay value once you learn the waves but I liked it a lot.x
More or less average, though still nice. The outside looked a little bit less jumbled together than most city maps you see, and the insides were alright too. The monster placement was pretty average, but it was nice that the map wasn't totally linear (though most city maps aren't). Good work, keep it up! 3/5 -Tangox

View telex.txt
This page was created in 0.00935 seconds