Nicholas "Tiger" Gautier|
TGRCP1 has 5 maps, with new features, and easier to setup from either Offline gameplay to Online gameplay!|
Version 1.00: 20 April. 2007 Original release
Version 1.75: 2 Augest. 2008 Rewritten the whole ACS Trays Fixed alot of Bugs Fixed Runtime issues Small changes in the maps Added the "SVS" feature Updated "RPC"
Version 1.76: 15 June. 2009 Fixed a compatiablity issue on Skulltag 97e! Wall cameras are not so distorted! Fixed the platform height issue, on map five.
Version 1.77: 17 June. 2009 Skulltag Monsters no longer fight with the same type. Fixed the Map Rotation sequence for Online users.
Unversioned Updates: 23 November. 2012 Expunged a superfluous lump Created a new WADINFO Changed version scheme 1.77 -> 1.03
Version 1.04: 25 November. 2012 Ported the project to ZDoom! Resources used from: * Monsters SkullTag\Zandronum * Weapons Realm667 Resources * Spheres Realm667 Resources Sadly, not everything was ported over: Runes, and some armor and health bonuses. Converted images to PNG format. Minor revision on the ClusterDef message.
Sonja W. - Beta Tester Bill W. - Beta Tester Jacqueline K. - Beta Tester KeksDose - Translations for 'TGRCP1DE' Torr Samaho - Assistance|
New from scratch|
Doom Builder, Extendable Wad Editor (XWE), WHackEd2|
|Anonymous||some gimmicks saved this one to get 3/5||x|
|Anonymous||Yeah, not bad all in all. 3,5 stars for you!||x|
|Anonymous||This was horrible. Also the worst icon of sin ever.||x|
|Anonymous||There is not a simple way to say how much this sucks, but open the WAD in XWE and take a look at the custom lump markers and the DEHACKED lump, for a start. The authors must suffer from some severe form of megalomania or think they're some uber-1337 hackers of some sort recreating DOOM II from the ground up, there's no other explanation.||x|
|Anonymous||the levels are ok 3/5||x|
|Anonymous||omg beautyful - 3/5 Daimon||x|