Title: The Infernal Castle
Filename: levels/doom2/Ports/s-u/tic.zip
Size: 94.38 KB
Date: 05/23/14
Author: Rauno Marks
Description: The Infernal Castle was mainly designed for single player but can also be played in coop or deathmatch mode (not tested).
Credits: ID Software
Base: New from scratch
Build time: Around 20 hours
Editor(s) used: Doom Builder/Doom Builder 2
Rating: (9 votes)
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Updated the map mostly based on what subject_119 said.x
Medium-sized level with mostly brown walls in DooM2 style. Map layout is overall simple and often plain poor, texture variation is sparce, decoration is repetitive, ambiance not quite exciting. Some texture misalignments. Monster placement is often questionable. Playability @ UV is, besides it's way to easy, plain dull. IOW: disappointingly. Overall: 2/5 for the efford. Note: the 2 Barons at the end simply can be ignored when walking to the exit.x
Not Bad! The textures and decorations ,may get a little repetitive but it fits in well with the entire atmosphere. It may be a little difficult at times and I felt a lack of healing items. But it was an all round good experience and quite fun to play. Nice touch on the twin Barons of hell in the exit room. x
It has a really old school feeling and it's fun to play. It seems you are a beginner. I've seen bugs, thing 279 doesn't wake up and things 449 & 450 are the one on the other, you should make their sector bigger so they fit in it. Avoid using mid textures like on linedefs 353, 368 and other, would look awful on Doom2.exe You could replace some Pool of blood & guts by just Pool of blood, would look better in sector 103.x

View tic.txt
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