Title: Toxic Darkness 2
Filename: levels/doom2/Ports/s-u/toxdark2.zip
Size: 4.98 MB
Date: 08/01/12
Author: Henri Lehto
E-mail: henr.lehto@gmail.com
Description: A sequel to Toxic Darkness made in same style, but using more advanced architechture & effects. Also features darker atmosphere than the original, thus being more faithful to it's name.
Credits: Id Software For Creating Doom 2

Pascal Vd Heiden For Creating Doombuilder

Elbryan42 For The PSX Music
Base: New from scratch
Build time:
Editor(s) used: Doombuilder
Bugs: None
Rating: (8 votes)
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Look, feel & details: 4.5/5. Map layout: 3.5/5. Gameplay: 3.5/5. So overall: 4/5. Notes: 1) imo secrets are not difficult to find at all. 2) imo god mode in camera view is not necessary. 3) wad without pop-up monsters: +1 (I consider that as a cheap trick to make a map more difficult)x
Form over content, but still 3/5. You should really give player godmode when you switch view to a camera. I don't want to die because the game needs to show me some door opening.x
Decent, but nothing that really stand out, the overuse of slopes can get annoying and the gameplay could have been a lot better.x
Id vote 5 stars but you forced the camera to focus on the doors opening every time a switch was hit. Maybe if the door being opened was a very very long distance away from the switch, it might be useful. But all the doors were only a few feet away in these cases. Its very annoying! x
Pretty decent map. 3/5x
It's moody and atmospheric, but all of the rooms are sort of variations of each other: open spaces with catwalks and different levels of height connected by tight tunnels. It's not very hard, but it has a unified feel, which is nice, and it relies more on the enemies' brute firepower rather than surprise ambushes, which is a nice change from the current trend in WADs.-GreazyShortsx
That was pretty nice. My biggest complaint is that it was a bit too easy, I played on ultra violence and only died 4 times (coming from a pretty bad player who plays on HMP) x

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