Title: Truax
Filename: levels/doom2/Ports/s-u/truax.zip
Size: 5.35 MB
Date: 07/07/05
Author: SS-Bowen
Description: This map was created for the CC3. But now that its canceled I fiqured id just upload it. Its quite difficult i suggest you play it on the first level setting and work your way up.
Credits: Kochipahk, for testing it. Lets hope he did a good job.
Base: New from scratch
Build time: Less then a month, more then a week.
Editor(s) used: Doom Bulider, XWE
Bugs: When your in the room with Hitler the switches may not work that well, but dont worry, you can get out of there.
Rating: (11 votes)
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the start is good but than it feels inconsequent 2/5x
Many traps, interesting map. the torch labyrinth rules. 4/5x
An average collection of rooms desperately trying to make up a level. After the positive impression the start area left, it goes downhill, overusing a single texture and giving the player tons of shells to fight random sets of monsters. The final arena is one of the worst designs I've ever seen. 2/5 - Belial.x
Not too bad at all. I give it a 4/5 overall, mainly cause the gameplay held together well, but some parts did appear sloppy. - kirbyx
This really leaves a mixed impression. On one hand, it looks great, mostly; on the other hand, it seems to have been done somewhat sloppily, with editor objects left in the WAD (which show up as question marks in ZDoom) and so on. The Baphomet texture's colours appears warped (although I have no idea why), and the last part is pretty much exactly the same as in regular DOOM 2.x

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