Umbra of Fate|
Alexa "YukiRaven" Jones-Gonzales|
A man is on vacation and is out enjoying a day of hunting while his wife and infant son are at home. After a long and boring day, he starts walking back to his car, only to discover a ravine that wasn't there before. Feeling an unusually strong urge to find out what lurks beyond the ravine, he jumps down into it and heads out into the dark, foggy forest night.|
Umbra of Fate is something of a personal experiment where I try to push the type of gameplay I enjoy to the limit.
The Elementalism team for their feedback, with a special shout out to Bauul for his playtesting. Realm667 for their repositories, my wife for helping me with the story text.|
Additional credits are listed below since they're pretty long.
New from scratch|
About 11 months|
GZDoomBuilder, SLADE, GoldWave, Reaper, Renoise, The Gimp, Waddle, Emacs, some custom tools, and probably a few others.|
I've seen the PyroSuccubus monster get stuck in world geometry occasionally. Nothing game breaking.|
There might still be a few unaligned textures, especially on rocky surfaces.