Dennis "Exl" Meuwissen|
You've reached the shore of the Verdant Citadel, a stone bulwark on an island in an endless sea. It is inhabited by undead demonic caretakers who are responsible for keeping blood-thirsty, pain-delivering space marines like you from gaining a foothold. But that's never given you any pause before...|
Narrative fluff aside, I wanted to get better at non-linear layouts so ended up making this map. It is about as non-linear as I could stand to make it, and as a result there are a few ways to approach it. Some routes are a little easier, some a little harder. Playtime is estimated between 25 and 35 minutes at Ultra-Violence.
Recommended to be played with GZDoom's lights.pk3 and brightmaps.pk3. Compatible with the sprite fixes and brightmaps from https://forum.zdoom.org/viewtopic.php?f=19&t=36713 (d2spfx19.wad and gzd_brightmaps*.pk3)
The color grading effect used by this map might not work well on some hardware\software. If the title map's colors are distorted or you just want to disable it, there is an option to do so in the Display options > Hardware renderer > Postprocessing menu, or you can set the r_colorgrading console variable to false.
Jumping and crouching are disabled through MAPINFO as the map is not designed with those options in mind, but freelook is available.
Tree sprites by osjclatchford Tree sprites by Raven Software Various textures from Gothic DM "City of Ruins" and "Titan" by KhydroDjent https://soundcloud.com/khydrodjent-1 DooMAD for textures from his StalungCraeft texture pack - https://www.doomworld.com/forum/topic/102599-stalungcraeft-texture-pack/ Water caustics shader by Dave Hoskins https://www.shadertoy.com/view/MdlXz8 Bethesda Studios for ambient sound effects Special thanks to all playtesters: _metal_ AL-97 Benjogami BlackFish CyberDreams deathzero021 DooMAD elend Enjay Gez Kroc Malefication neoworm Odorousbag87 ReaperAA seed SpockRC Suitepee tmorrow Yugiboy85|
New from scratch|
Did not keep track, but seemed like ages.|
GZDoom Builder Bugfix, SLADE, Photoshop, Audacity|
Some minor visual glitches related to things moving between sector portals may occur. Versions of GZDoom prior to 4.0.0 will exhibit a monster behaviour bug during the last part of the map.|