WASTED: UAC Waste Facility #253|
So you beat the demons on Phobos, Deimos, Earth, and even in Hell itself. But the UAC's operations have finally been stopped. The weapons research the corporation did left a lot of radioactive waste as byproducts, and the UAC set up waste facilities to dump the stuff. All of these facilities were believed to have been shut down, but the last, UAC Waste Facility #253, is on Earth's own Moon. After you defeated hell the final time, they retreated back to the Moon, where a small outpost has been made out of the facility.|
But you're on vacation now. Nobody knows your name, nobody recognizes you. Which was good. You were expecting to be famous after your many battles, but you're glad it didn't happen. You're taking a little reprieve on the moon, but before you got there you had no idea of the final Waste Facility.
You step out of the ship with the other tourists and onto the Moon's surface. The tour guide herds everybody away from the looming building imprinted with the UAC logo. The tour guide's perky voice picks up and your thoughts drown her out. A low growl interrupts you and your hand flies to the butt of your faithful pistol. Damn! One of those brown bastards from hell! Your vacation hasn't dulled your reflexes, so you whip out your marine-issue pistol and shoot the imp until the magazine runs dry and the slide locks. Two more imps have already killed the rest of the tourists, but you whip out another magazine, reload, and blast them into gory lumps of mush.
The Facility must have become a demonic outpost. You have to exterminate the hellspawn before they can plan some sort of attack on Earth. Time to go back into action, one last time. You take a deep breath and take the teleporter into the UAC Waste Facility....
Nov. 29-Jan 10|
zdbsp, Doom Builder 1.66, WinTex 5.0, midi2mus|
There are no bugs, only features. Seriously though, there are no bugs. Except one time I totally ruined the map after I made a bunch of changes and had to redo a lot of it. That sucked.|
|Anonymous||Annoying gameplay - 2/5 - Optimus||x|
|Anonymous||Some nice details and rooms, but annoying, really annoying, no ammo, not much protection from acid, searching around and going into a pit with no platform/teleport to exit. Not a good play..||x|
|Anonymous||I enjoyed this map. I'd like to have given it a higher rating than a 3, but personally I'm not big on nukage pit cheapness.. Also, it could have stood a bit more length and difficulty balance (could have been much harder later on). Not bad at all for a first release, though.||x|
|Anonymous||Boring and linear, uneven detailing makes it seem like a collection of random rooms. Very easy, too short to be satisfying (didn't even last 3 minutes). 2/5 - Belial||x|
|Anonymous||"Ugly zdbsp texture misalignments": Not in Risen3D and GZDoom.
The Z-clipping stuff is odd...that usually doesn't happen. It's meant to have the hellknight appear right in front of the player, not under/behind the player.
"and areas that the player can get stuck": Where?
Anyway, thanks for all the "constructive criticism". *rolls eyes* ||x|
|Anonymous||These bugs afflict the wad even in some of the recommended ports, and could easily have been fixed.||x|
|Anonymous||Not a bad first effort, but it contains some major bugs and glitches. The author was made aware of these but for some reason has not fixed them. Ugly zdbsp texture misalignments, some bizarre ways to have monsters appear behind the player (relying on z-clipping), and areas that the player can get stuck make this a very skippable wad.||x|