Title: Worm Digestion
Filename: levels/doom2/Ports/v-z/wdgstn.zip
Size: 762 KB
Date: 12/14/08
Author: Isaac Rodriguez
Description: A single player wad for Doom 2. Medium-sized difficulty. Multiplayer is supported. I have done a better job in this wad of aligning every texture and eliminating the HOM effects. The color selection is better as well. Hope you like it!
Base: new
Build time: 1 and a half weeks
Editor(s) used: Doom Builder
Bugs: None, thankfully
Rating: (11 votes)
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No. No. No. This is linear in the worst way (ie - boxy rooms strung together in a line) with ugly, random details and the philosophy that more mosters = more fun. It doesn't. This wad should have been aborted before it saw the light of day. Just because you make something doesn't mean you have to share it.x
I don't get it, why put Map27 for music when you said this is needed "ZDoom 2.2.0"...*facepalm* Whatever, it's a OK map. 3/5 - playerlinx
Try to get help from the doom community at www.doomworld.com. There you will get to know about how to import custom textures and music in 1 wad, itís annoying to switch over to map 27, just for the music, also: you can easily get stuck in some places, ...but the colors look good so far 1,5/5, improve yourself and you will become a great mapper!x
Fairly typical newbie slaughter map, but its a good one. Still has a few HOMs and moving doortraks though.x
Despite some slow monster teleporters, I thought this was mega fun. Slaughter gameplay with generous ammo and powerups. But, you get stuck in the room after the yellow door, I think because the walk over lines around the 4 small rooms in the corners can't be walked over because they're too close to the wall, or because some sectors beside the doors have the same height as the floor. You can rjump though, but then you get stuck in the next room too. Bugs need to be fixed.x

View wdgstn.txt
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