W E T|
ANDY MCKIE aka MYSTIC aka RADAR|
Designed for Deathmatch, but as usual I have put a few monsters in. A Hi-Tec sci-fi style level. Features include deep water and real 3D floors etc.|
Alastair Montgomery (Big Al) from http://www.doomheaven.co.uk A good friend, he has helped me to test and distribute my wads, even the ones I dont want distributed. Also occasionally gives me his cast off hardware which helps me a lot.|
Amritpal Notta (AP) from www.bollywoodheaven.com, Apart from being a good friend, he supplied me with a second PC to test my deathmatch levels, and a CD writer, and a 56k modem among other things.
The authors of DETH, WINTEX, NWT and BSP, my editors of choice.
id Software for creating the greatest computer game ever.
The DOOM LEGACY team for making the greatest game even better
JASC software for making PAINT SHOP PRO, the best image manipulation program.
All the Phannies (vaginas to the foreigners among you) in the world, just for being there. Where would we be without them?
A template wad I made which has also been used for one of the mummy phuquer levels, but you wont see the resemblance.|
DETH, BSP, WINTEX, PAINTSHOP PRO|
|Anonymous||This is a Zdoom level from Scotland. It's basically deathmatch only (it doesn't make sense as a single-player level), with a slick sci-fi techbase look and a multi-storey bit. The water doesn't really work, though - the surface when seen from below looks the same as the seabed - and I can't see it being fun to deathmatch with pools of water lying around.||x|
|Anonymous||Not too bad... a bit decentralized and offcamber, and the author needs to read his deep water tutorial again. Otherwise it could be pretty cool.||x|