Title: Kheiramire
Filename: levels/doom2/Ports/v-z/wh_kmire.zip
Size: 171.7 KB
Date: 03/02/13
Author: William Huber ( [WH]-Wilou84 )
Description: A map made for Speed of Doom's second birthday. It replaces map 01 of Speed of Doom, and is supposed to resemble both map 01 and 04 from this megawad.

[Update - 2nd of March, 2013] I've finally taken some time to update the map ( a Rocket Launcher has been added, thanks to Memfis' suggestion ) and to upload it on the archive.
Credits: Stuart Rynn ( Stewboy ), for the music Joshy and Darkwave0000 for Speed of Doom The authors of the tools I've used
Base: New from scratch, although heavily inspired by Speed of Doom's maps 01 and 04
Build time: 5 evenings
Editor(s) used: Doom Builder 1.68, XWE, Adobe Photoshop CS 5.5
Bugs: Some slime trails here and there.
Rating: (12 votes)
Download here

Download mirrors: /idgames protocol:

TOO MANY SHOTGUN AMMO 0/5! Just kidding, low-tier monsters make this level easy but still not so easy as they still powerful enough due a lot of them on HMP/UV, but if careful, they won't be problem at all. The level layout just looks cool, and enough like SoD style. 4/5 -playerlinx
Short but intense. Didn't like the mandatory strafejump, but otherwise it's quite good. Should've given the chaingun earlier, though. 3.5/5 - ZZx
There are monsters in this map and you can shoot them. Thus, this level achieves everything it set out to do. 4/5 -Creaphisx
Cool. nothing too exciting but the map could pass for a real SoD map. cute details toox
Cute map, the start can be tricky if you're too aggressive. Might get a bit tedious with all the hordes since you only have a shotgun and a couple of rockets, but still a fun ride overall.x

View wh_kmire.txt
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