Title: Level One
Filename: levels/doom2/Ports/v-z/xnv-lo.zip
Size: 268.13 KB
Date: 03/31/14
Author: xnv
Description: REQUIRES CC4-TEX. Short (15 minutes) map in classic tech-base style. Not tested with ZDoom.
Credits: Authors of LIGHTUP and that awesome PLAYPAL.
Base: New from scratch
Build time: 4 days
Editor(s) used: SLADE, GZDoom Builder
Bugs: One HOM under a crusher, fight sequence can break (shouldn't happen if you aren't cheating).
Rating: (6 votes)
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Mixed bag. Author does show technical skills, but map layout, ambiance, and for all: gameplay (UV) are imho quite boring. Then when me & mr. Cybie were alone in the room with the center of the 3D path, he got attracted to a pillar (tried to shoot it down) and ignored me completely... Then I lost my interest and stopped playing. So as-is: 1 + 1 for the efford = 2/5. BTW didn't know this was technically possible.x
A nice map to play through. Lacks a bit in detail and the scripted fight sequence broke on me regardless of what I did, but other than that this was enjoyable. Leaning on a 3.5/5 here so I award you 4 stars for this onex

View xnv-lo.txt
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