Title: Xorg 2: Mesusah
Filename: levels/doom2/Ports/v-z/xorg02.zip
Size: 151.23 KB
Date: 10/05/99
Author: Stian Skjondal (zsignal) http://members.xoom.com/zerosignum
Description: You'll need to use jumping in this level.
Base: None
Build time:
Editor(s) used: Zeth, Wintex
Rating: (3 votes)
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This is dated February 2095(!). It's a large, bare, simple, empty-feeling level with problematic gameplay; you start off facing lots of hitscan baddies who shoot at you from a distance, but there's almost no health, which is frustrating. The one major power-up is hidden in a giant slime lake - it doesn't hurt, but there's no way to know this before you jump in. And despite the size there are only really two battles, and they're easy.x
It looks like it could be built in one hour.x
I have not played the first one yet, but this one seems to have the same health issue that people have been talking about. By that I mean there is none. This map has 160 some monsters and two 10% health packs. I played most of the level with 1% health. I was however able to find the exit and come out clean. The map itself is very old looking with no detail. I looks like it could be built in about 1 hour. 10/12/07x

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