Title: Explanada
Filename: levels/doom2/Ports/v-z/xplanada.zip
Size: 311.13 KB
Date: 09/09/13
Author: vdgg
E-mail: orenid@op.pl
Description: A map with a classic vibe, inspired by STRAIN MAP17, Vile Flesh MAP06 and others.
Credits: Tolwyn and Rush for music, dew and Hawkwind for testing, many authors for textures and inspiration, please check readme.txt for details.
Base: New from scratch
Build time: Between 1-2 months, I don't remember exactly
Editor(s) used: Doom Builder 2 (, SLumpEd, GIMP, Doomword, Paint, AutoCAD R14, a program which I used for casting shadows and I don't remember what it was...
Bugs: Minor, see readme.txt for details
Rating: (10 votes)
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very solid map...gameplay,visua ls,layout,lightning almost all Aspects are up to mark in this map...x
great levelx
A bit unconventional detailing, but a pretty good map anyways. It's difficult, but not annoying (maybe a bit scarce on HP). I liked it.x
2Memfis: thanks for cool tip, although when I asked about "taking" I mean that RIDICULOUSLY hard jump needed to reach it. Someone please make a max?x
I liked when I played on the forumsx
Very exciting classic style map full of original ideas both in visuals and gameplay. I knew that I can expect something remarkable from such an oldschool enthusiast but I was still surprised. :) ^ To the person above who is wondering how to get the secret PG: listen carefully when you use the nearby lift.x
For author's first "serious" map it is pretty good level, big and challenging, with few nasty, but fun traps. I don't like much working with light and too sharp styles mixing from maps inspired by. PS: I completely dunno how the secret with PG should be taken. Are testers fails with it or I am (probably) just an idiot? :Ox

View xplanada.txt
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