Title: Zort 4
Filename: levels/doom2/Ports/v-z/zort04.zip
Size: 90.87 KB
Date: 06/18/99
Author: Cyberdemon (Mike Watson) http://members.xoom.com/cybspage
Description: Fourth ZDoom map of mine. Damn this one's way different from not just the previous three but all others I've ever made. It's techno! Why is it techno? I have no idea, I was i the mood for a techno wad. Anyway, because of my over-active scripting it's got somewhat of a storyline. Simply put you're stuck in some sort of underground complex and you gotta get out. Trouble is the monsters screwed up the main computer system so you have to turn it back on so it can let you outta this crazy complex. Yeah the undergound thing sounds like Half-Life, but I didn't plan it that way. There are a lot of similarities to Half- Life, also not planned. One thing that is planned is the fact that you have to turn on two seperate power flows in order to turn on the computer. Similar to the first time you meet the tenticles in Half- Life. So anyway, have fun and stuff.
Credits: id Software for Doom, Raven for Hexen, TeamTNT for Boom, Randy Heit fot ZDoom, Rick Clark for his great tutorials and Kniggit for lending his MIDI skills. ===============================================================
Base: Level and script from scratch
Build time: I lost track, probably like a month.
Editor(s) used: WadED, WadAuthor, Warm, NWT
Bugs: A few scripts that move things can be screwed up by you. For instance, in the big elevator(you'll know what I mean when you see it) if you hit the switch and then quickly run to the doorframe the elevator room will get screwed over. It only makes life harder for yourself, so don't be a dumb ass and so it. I've tried to prevent the player from getting stuck anywhere after he's activated a script, but some of the common sense is up to you.

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Rating: (3 votes)
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Kinda dull in a way, however the best one in the series so far if you ask me. 10/14/07x
This was fun and stuff. -Geex

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