Title: Aftershock Industrial
Filename: levels/doom2/a-c/afterind.zip
Size: 90.54 KB
Date: 12/17/96
Author: Marc J.S.
Base: From scratch
Build time:
Editor(s) used: WinDEU 5.24, WinTex 4.2, Midi2mus,
Bugs: none
Rating: (5 votes)
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This is dated December 1996. You fight 161 mostly weak monsters in a mostly dungeon, with a bit of techbase. It has a few issues - old-fashioned design, not much attention to texture alignment, unspectacular gameplay, stuck monsters - but the layout has a cleverly interlocking, non-linear bit at the beginning. Difficulty-wise it doesn't even start to get going until the end, and even then it's no Alien Vendetta.x
This map seems incomplete in all respects. It looks and plays like the first draft of a good map. 1.5/5 -Milianx
an avrig doom2 shotgun wad x

View afterind.txt
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