Title: Archviolence
Filename: levels/doom2/a-c/arch10.zip
Size: 50.92 KB
Date: 05/16/95
Author: William Sullivan
Description: Archviolence. Nothing more to say.
Credits: -Matthew Ayres, for Waded 1.83 beta
-Bill McClendon, for the Wad Designer's Tips Handbook. Without this, I would have given up even trying to figure out how to design DOOM2 maps. And thanks for the prompt and helpful responses to my stupid questions!
-Ben Morris, for DCK 2.2.
-The programmers at Id, for...
Base: New level from scratch
Build time: Maybe 20 hours total
Editor(s) used: DCK 2.2, Waded 1.83 beta
Bugs: If you ride the two far switches up to the top of their travel, you can see some HOM on top of the central pillar. Also, riding the central pillar to the top makes everything around look like sets for a movie--2d.
Rating: (4 votes)
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I liked itx
This is dated May 1995. It's a puzzly level that doesn't really work. At the start you have to be blown out of a room by an archvile onto a platform outside, and then there are lots of switches and lifts which are fiddly and unentertaining, and you can get stuck. It builds up to a final battle that's decent but needed all the monsters to attack you at once; the ending is an anti-climax. The level had ideas (the opening is clever) but they mostly weren't good ones.x
Absoloute crap! Makes no sense and has no exit! An Archvile, a Mesasphere and you all in the same tiny room with a Super Shotgun and a bazillion shells outside the window and no way to get back up to the platforms if you fall off. Don't waste your time with this!x
Some interesting ideas, but somehow not all that satisfying.x

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