Title: Escape from Atlantis
Filename: levels/doom2/a-c/atlantis.zip
Size: 99.75 KB
Date: 03/28/97
Author: Jeremy Wagner
Description: Scientists and Archeologists alike speak of the lost continent of Atlantis, where technology even greater than ours was thriving, and people could live in peace. But Atlantis disappeared. Many say it was a volcano, others say it sunk. You were one of the Archeologists involved in finding Atlantis, and one day you were knocked out by some Barons nearby the site. Once you woke up, you were in a place that was very unfamiliar to you. You sprang up and realized that you were in Atlantis! But the cause of it's destruction was an invasion demons! To live, you must fight, and if you win, you will live to tell the world of the truth of A T L A N T I S
Credits: id Software for DOOM (Duh!), and the makers of the fine program DEU!
Base: New level from scratch
Build time: 4 hours
Editor(s) used: DEU, WinTex 4.2, PC Paintbrush 1.0, WARM 1.6, and MIDI2MUS
Bugs: None
Rating: (7 votes)
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Fun stuff except that there are some problems with stuck monsters and inaccessible items. The design isn't particulary interesting but it is competent enough. I found it to be quite low on ammo, good thing I managed to locate the secret berserk. Very cute idea with drawing "maps" of some rooms with small sectors.x
good map for 97 multi routed ,one secret is unaccessible...and Inescapable pits are minor issues but decent overall....x
this one is quite hard, but it surely needs another name than Atlantis. It's quite bare, but quite difficult as well. ~1/5x
Interesting wad with a few problems. Inescapable pits, lack of ammo and author forgot to set one of doors to use yellow key so map can be finished much quicker. Also, RL is a secret which is hard to find (unless you're spamming use on every wall) but seeing rockets everywhere made me think that I somehow missed it.x
This is a decent level that would have been very good in 1994/early 1995, but it seems old-fashioned for 1997. The design work is simple - Atlantis is a stone dungeon - but the flow and the gameplay are solid. There are too many inescapable pits, a couple of which don't even kill you, so you have to noclip out of them. There are some consoles in the first room that you have to press.x
Not a bad effort. Good action, plus you have to do a little figuring to survive. This kid was doing finer work than a lot of the grownup wad designers you see around here (although perhaps that's a function of much larger amounts of free time :-) ).x

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