Title: Earthbase3
Filename: levels/doom2/a-c/base3v2.zip
Size: 133.57 KB
Date: 06/16/98
Author: David Gevert
Description: A Military base, dark, and abandoned (except for baddies, of course!)
Credits: ID, for Doom Team Eternity for the help they gave (especially Quasarking, for beta-testing)
Base: My Base3.wad
Build time: Very long, sometimes frustrating, sometimes fun Modifications took about 30 minutes
Editor(s) used: EDMAP 1.40, WinTex 4.2, DMapEdit for fixing whatever EdMap messed up :-(
Bugs: None This includes all texture alignment bugs, too. --That's right!!! No texture misalignments (other than secret doors) to make the level look bad!--
Rating: (7 votes)
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Really good little map from 98 :) 4 starsx
Rated 2.5 Earthbase 3, MAP01. A compact single doom level. Three buildings with three keys, laid out as bunkers, play progressing from building to building according to keys. Mixture of stone and computer, adjacent. Some computers are chopped off to put doors through. Stairs and objects are out of scale, feels like giants lived there. Tough to start, with inadequate ammo, forcing some drastic measures to survive. The usual key on a pedestal trap, several times. x
This is dated June 1998. It's a fun techbase / castle-style map, that starts off with a nice lot of carnage. It's actually pretty hard until you clear out the first zone, with lots of hitscan monsters and a couple of archviles. The design has some good lighting effects and attention to detail (the author ended his Doom career doing one of the less self-indulgent parts of Gothic99). As noted, all the Mancubi are stuck; perhaps they work in vanilla Doom(?).x
A good level, beat it first try on UV. 4/5 -PCx
A good challenge, it took 3 tries on ultra violence to beat it, it was fun. The mancubuses for some reason were placed in such positions that they cannot move and end up being unable to attack.. I don't know if this was deliberate or not... 4/5 ~Mike Reinerx
A goodly bit of combat. The mancubuses don't do anything -- they just sit there, no matter how much you hurt them, waiting to be killed. Is that a technical problem, or the kid's idea of a feint or something?x

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