Title: Bad Craziness p.1: Guts
Filename: levels/doom2/a-c/bc_guts.zip
Size: 36.69 KB
Date: 04/22/96
Author: TM.
Description: When the pilot leaned back and told
Credits: James Knight, a true king, for the
Base: New level from scratch.
Build time: 4 days, listening to John Cale's
Editor(s) used: Demon 1.0b2, MacZenNode 1.0b1
Bugs: The editor is a *Mac* editor and is
Rating: (2 votes)
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Have you ever wondered what it would be like if Doom was a slime-filled maze, where some of the slime hurts but most of it doesn't? Where the corridors are plainly textured, and are always of a certain width, with right-angled bends? With one or two larger rooms that are straight from 1994? With barely a handful of Doom II things? This level has no craziness, but it is bad, but in a boring way. As far as I know there was never a part II.x
Interesting idea for a wad. It's modest, but entertaining.x

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