Title: FourPlay...
Filename: levels/doom2/a-c/bds3.zip
Size: 77.91 KB
Date: 10/21/95
Author: Barry D. Sebastian
Description: This is the third level I've dreamed up (Get BDS1.exe (DOOM) and BDS2.exe (DOOM2) if you haven't already!). This is my first level totally conceived within the DOOM2 environment... hope you enjoy it!

This is not as large a level as my first two, but it is very challenging. The "floorplan" is basically a symetric four quadrant design, and as such - easy to get disoriented in. The center (which is where you begin in both single player and multi-player) is a large room divided into 4 areas by an elevated "cross" that is actually a lift. Each of the four center sections open into rooms which contain goodies - at a price. Further exploration of the area will find access to keys and surprises !

If you find yourself in the yellow key area, you will HAVE to face the Cyberdemon (my personal favorite) before escaping with the yellow key (the exception being on lower difficulty levels). The yellow key door (off the center room lift) is tricky - beware...you can get in, BUT NOT OUT without the yellow key ! This is where you'll find the BFG and plasma rifle... You CAN exit the level without going into the "yellow key area", but, I hope there are no cowardly marines in this outfit !!

My advice is to get the blue key first, because if you get to the "wooden room" and successfully make the "jumps" to get to the blue key door, and DON'T have the blue key - you're screwed. This, however, makes for interesting multiplayer play... One trick for successfully navigating the wooden room - make your way to the two overlook doorways, and time a couple of rockets so that you get the Revenant and Baron shooting at each other. It will save you ammo and is an interesting vantage point for them duking it out! (Check out the demo...)

There ARE some secret areas. One, I call the cave - is pretty big, and you can get the chainsaw as well as dead there. Try to find it - I hint at it in the demo. If you like to go for 100% secrets, try to find the "hidden Revenant". If you do, he'll surprise YOU !

I had deathmatch in mind with this level. Use the lifts and transporters to set up ambushes. Deathmatch 2.0 will insure plenty of ammo, etc. (I recommend the "No Monsters" flag from either the command line or Death Manager shell - much better for Deathmatch, and it runs faster...)

I'll not say anymore - now hop to it! ...and save your game often... (The save game bug I got a couple of complaints from in my previous BDS2 - "The Phantom" level is not present in this level).

As with The Kicker and The Phantom, my best advice is to KEEP MOVING!

* To play "FourPlay":

With the BDS3.wad file in the DOOM2 directory type:

doom2 -file bds3.wad

Choose a difficulty setting of your choice.

If you would like a "tour", please help yourself to the demo I've included. I'll show you SOME of the secrets... To run the demo, with BDS3.wad AND BDS3DEMO.lmp in your DOOM2 directory type:

doom2 -file bds3.wad -playdemo bds3demo

(This demo was created using DOOM2, version 1.9 - it will not play when running a previous version)
Credits: Makers of DEU, and all the creative minds out there making cool levels, ---------------- -------> and of course: | ID Software. | ---------------- {I sure wish there was a BSP2 - hint, hint...}

Jim Flynn for the "Linedef Type" decimal codes, which enables use of the fast doors, lifts, etc.
Base: New level from scratch
Build time: 30 hrs +/- some !
Editor(s) used: DEU2
Bugs: None
Rating: (3 votes)
Download here

Download mirrors: /idgames protocol:

This is a level by a man called Barry D. Sebastian. It was released a year before Belle & Sebastian released their debut album; spooky. Judging by Google, Mr Sebastian contracted squamous cell cancer of the neck in 1997, but as of 2008 he seems to have recovered, cross fingers. The level itself is a decent but uninteresting early map, with a repetitive design. You can get stuck in a couple of places. Good luck to the author though.x
Kinda boring.x

View bds3.txt
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